Last edited by Elitewrecker PT ; May 28, 2018 @ 5:46pm. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. That's, like, the whole point of war. Add a Comment. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. Since the number of AI who can take 'becoming the Crisis' is not capped, it's creating real issues for late-game. War Exhaustion gain is done by losses as a percentage of your fleet cap. War Exhaustion is terrible. they are forced into status quo after 2 years at 100%. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Enemies that were weaker got crushed and my war exhaustion never came close to affecting the outcome for me. War exhaustion really only exists to keep wars from dragging on forever. They don't have ships or fleets anymore. You are in a race if you want to conquer someone in a single go. I guess my determined exterminators are very weak willed because I fought a war for barely a year and its forced to end because of "war exhaustion". The rate of increase is modified by a variety of factors including techs and ethics. That's the war exhaustion system working correctly. But War exhaustion is just Warscore with a different name on it. War exhaustion . On the other side, if an attack loses a ground battle that also counts a lot so make sure to always send enough armies. Imperial Japan wars against Allies is the most obvious example. AI federation declared ideological war on my ally, we chose claims as our goal. Steam Workshop. So, playing with a few other guys, we are in a federation. r/Stellaris. Skull_Jack 1 yr. Even in a forced peace you still get stuff that you claimed and occupied. Pillage. Their war is called the War in Heaven and my War with the Xenophobe is something else. War exhaustion from losses is based on command points lost compared to command point limit. but both increasing and decreasing nothing works. When it reaches 100% you can be forced into a 'status quo' after 24 months. Yes, i understand what i have so much exhaustion because i lost attacking troops and defenders lost only planetary defencive armies. So I declared war on an empire, invaded and taken 7 systems, but it’s saying that the system is still occupied. Even then they might not spark a war in heaven. I established a Hegemony federation with another empire and their singular vassal, gave my victory rival a stupidly generous subjugation offer to counteract their -800 for being an overlord, then immediately released them and all four of their vassals (which. Now type surrender <crisis empire id> <war id>. 12. If you have the economy to build sufficient ships, you win. 9. I find that the war exhaustion mechanic in Stellaris is flawed in how the state of war in itself generates exhaustion. They generate more war exhaustion for the user than any other fleet of equivalent size because losing 1 ship generates X amount of exhaustion, regardless of its size or cost. War Exhaustion. Don't fleet stack. This tutorial covers the basics of starting and ending wars, and covers some of the more common w. It can also be viewed in the war screen on the left or right side of the screen. No one wants to keep fighting forever. WTF War Exhaustion. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. Yet they still dont think of surrendering. Recommend that you wait until 100% war exhaustion, then make a push into their systems to claim a few systems and peace out before they can retaliate. Imagine a situation where an empire attacks you with 56 corvettes against your 7 battleships. It can take well over year for fleets to relieve (penalty for distance from capital?). You will not automatically end the war at 100%, but if the other side sues for peace you must accept. War exhaustion is just the period of time before one side can force the other side into a truce. Stellaris doesn't have this level of defensive play and this helps account for that somewhat. It's fair to say that the former Capital Planet of the Patarmese Star Technocracy is mostly smouldering craters and rubble. 1 Sort by: Open comment sort options l_x_fx • 1 yr. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. 4. I must ensure that all the enemy's systems and planets are under control or occupied including the enemy empire's vassals. As the title says, I'm stuck in a war that has been over for a long time. to be honest wars in stellaris except those done in total war are just frustrating. And for some reason they didn't even gain a single bit of territory out of the ordeal even though they at one point owned 80% of the machine lands. Stellaris - War In Heaven doesn't end after Awakened Empire/s defeated. I click the "Impose Ideology" anyways because I am 10 seconds before losing the war because of. 11. HoI4 is explicitly a war game. Devestating their world is it's own reward, and from there it's only one army anyway. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. I'm really enjoying the experience so far, although I did have to relearn a lot. War Exhaustion is also important because it is protection against Pyrrhic victories. Consequences would be massive strain on the economy for maintenance, upkeep, there would be boredom and defection running rampant amongst troops with nothing to do. I'm hoping its a lot, but knowing Stellaris; wiping out 50% of their population might just amount to like 5 war exhaustion. You don't surrender because an enemy is shaking is fist at your walls. superiority of claim should. Militarists gain it a lot slower. Fortunately, I figured out a workaround. Don't fleet stack. There are also various ways (mostly techs) that decrease the amount of war exhaustion you get, so if the enemy has -50% war exhaustion gain or something, you're going to have trouble getting them to admit defeat even if you're winning by a landslide. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. i joined a war as a third party and attacked them. This command would remove 10 war exhaustion from Ethiopia (as we specified negative 10). This is also a good mechanic for stopping wars that are not going anywhere. Their wars will also never end so we're all seemingly stuck forever. For example in my current campaign I destroyed around 80 enemy ships at a choke point, and lost 3 platforms. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. Last edited by Δ*Alpha. I just finished a game of unmodded Stellaris and war exhaustion never forced me to end any wars early. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. 65 - 3. This is also a good mechanic for stopping wars that are not going anywhere. Buffs that decrease war exhaustion pretty much mean that your society is now more tolerant and patient with war. 18 Badges. immortalfirelover • 5 yr. x you can use the legacy version of The Merger of Rules 3. Thread starter 10kSpaceRoosters; Start date Jun 29. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims. Occupation is similarly based off all participants. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. Ending a War. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a. Sent the enemy into %100 war exhaustion after three consecutive defensive battles (The AI seems to have gotten worse, they attack my heavily fortified space ports with fleets that're weaker then the ones I have orbiting those fortified space ports). you can probably do a status quo peace and get parts of your objectives. You understood wrong. The reason the I am asking is that just like any Colossus weapon, when you attack a planet, it causes a lot of War Exhaustion. If you have good defenses including FTL blocking fortress worlds, their doomstack will hit a brick wall until they can bring enough troops to. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. . In fact, I tend to be slightly more fatigued than they. This means that territories etc will all be reversed back to their pre-war status. Examples. Just set reasonable war goals and go for those. INTERSTELLAR WARFAREAn eternal cycle of war, diplomacy, suspicions and alliances await you. No idea what war exhaustion has to do with this. #3. He will still win at 100 tho since surrender is -25 and there's 70 to go. But yeah, also Exhaustion gain should probably be adjusted. 2. You prepared poorly, so couldn't just gobble their empire easily/in one go. 30: 1. The most desired outcome for an attacker, of course, is victory. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. "Xenomorphic armies do only have 1/4 of the health of a mega warforms, but they cost less than 1/5 the price AND have 16 times less War Exhaustion. I'm rolling over an enemy, taking systems, took a planet but our War Score is exactly the same. I won. Doctor-Autistic. ago. I don't want to go to war with the AI Federation. The problem is that 2-3 small wars take 20-30 years of extra time into it, because of the 10 year truce. Aside from that I have found in the early game you often suffer lots of exhaustion, so my strategy is declare war with the humiliate war goal, try and crush their fleets (I appreciate easier said them done) then declare war as soon as possible after you win. No acceptance is the same (function wise) in both games. I've done my research on this. But ok fine. If you kill their ships, their people become demoralized and their war exhaustion increases, though for every ship they kill or every system or yours they take, your war exhaustion increases. Also, exhaustion doesn't matter. I did lose 40 capacity's worth of ships, but that's it. Stellaris > General Discussions > Topic Details. 65 - 3. Also, exhaustion doesn't matter that much. Their independence was being guaranteed by a large empire of slightly stronger overall power, but which was cut off by a mutual rival so could not reach me or my target empire with any fleets (still earlyish game, so no jump drives or. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. #6. . I find the war exhaustion system to be flawed. Jul 16, 2021. First of all. Install Accurate War Exhaustion Mod via Steam. 7. However I saw no way to change my war goals. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. you can force peace, not unconditional surrender or anything like that. N. Just like what we had prior to 2. You're confusing two different mechanics: 1) How AI's deciding - will he stay in war or will surrender. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. Occupation breeds resistance. Stellaris - Unable to end war with Fanatic Purifiers. If you have 100 fleet cap you get less exhaustion per loss than if you have 40 fleet cap. The reason you go to war affects how fast war exhaustion. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. Heres the thing about war exhaustion though - it doesnt just represent the populations support of the war but also the logistical strain that comes from waging a war for an extended period of time. #3. TLDR; getting a 100% war exhaustion only forces a status quo, not a surrender, and that is survival for the upriser, your ally didn't force the status quo because you could do something still, ai. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. 11. 4. . Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. May 19, 2020; Add bookmarkThere is a difference between war exhaustion and occupation score. You can't stop it, only slow it down by having war exhaustion reduction techs. •. im pretty sure 100% war attrition only forces status quos. Reply Erindel • Additional comment actions. Since I guess there's no attrition war exhaustion over time in WIH and with it being total war I can't do occupations, it seems rather unlikely I'll be able to end the wars without. Stellaris 50167 Bug Reports 30515 Suggestions 18896 Tech Support 2852. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cato, they are not the same in Stellaris either. You went to war for two years and didn't manage to win, you weren't effortlessly stomping anyone. Ending a War. 0%Exhaustion with losing 426 army. And since social unrest from wars isn't really a thing in Stellaris right now, I'd say that the forced peace happens just before social unrest would be a thing. You can declare victory once a Wargoal has been met. If you want war attrition to be more manageable, Id suggest buidling a ton of anchorages. You took casualties, and the war exhaustion represents the common people's dissatisfaction with the war. So basically if you customize your empire to be a military powerhouse with tons of naval capacity, war exhaustion from battles wont affect you that much, which kind of make. Means, when you fight a federation of 3, you will have a hard time to drive their exhaustion up. You can never 'force' a surrender. Moreover, menacing ships are dirty cheap, and Easily Replaced perk gives 50% build speed. War exhaustion ticks up very slowly, and over 50 years later the wars are still ongoing and not ended. Stellaris Real-time strategy Strategy video game Gaming 103 comments Best Fred810k • Democratic Crusaders • 1 yr. If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). r/Stellaris • War exhaustion isn’t terrible it just needs tweaking. War Score is the victory condition - what you need to do to actually win the war. Militarists, non-Pacifist Xenophobes, and Gestalt Consciousness who adopts unrestricted war policy may use "Rivalry" casus belli against their rivals to declare a total war. Use a race with modifiers to war exhaustion. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. The primary negative effect of the situation as it increases should be crime. War exhaustion is not a measure of how 'good' you're doing in the war (like war score in other Paradox games). I consistently won battles in my territory with far fewer losses, but I gain more war exhaustion because. There should be other cases in which you can win a war other than pushing their war exhaustion all the way up. But despite winning, and consistently losing less of my fleet that the enemy (in terms of fleet points - I lose 4. You can only find those out by physically observing the galaxy map for missing unoccupied systems, the acceptance score in the actual war screen being a. so now even thought own all planets they will not give up. This is accomplished in a variety of ways but is often affected by War Fatigue. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. What war exhaustion represents isn't really applicable to a hive mind/gestalt consciousness. I am at 81% war exhaustion and my enemy is at 100%. Is there any mod that reduces the Attrition gained, and boosts the Exhaustion from lost battles and things like that? It seems a little. War exhaustion [edit source] War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. The problem is not combat, that does the job, problem is the war. It. ago You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Ok that's fair, thanks!Stellaris. #9. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. Now there are FIVE EMPIRES at war with him, but nothing can progress because there's nothing left to do!Stellaris. The problem is that you usually do not. This Mod Adds Accurate War Exhaustion to the Stellaris Game. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the. Unfortunately, I believe you would have to be a part of the original war in order to bump up the enemies' war exhaustion that your friend is facing. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. Stellaris is a huge space exploration playground,. I've clicked on every system and confirmed this is the case. War Exhaustion isn't a meter telling you who is winning. None of the mods play with war exhaustion - the units I used in those battles were all vanilla stellaris (grand herald (which is op) and the battleship you get from the matriarch (who the herald practically 1v1’d with a bit of corvette support in 2240)Stellaris. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. War exhaustion . War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too much. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. But, if you view it as a mechanical system it does make a little more sense, even within the universe itself. ago. It doesn't measure anything. As for you vs them there are 3 main factors. War Exhaustion is a very controversial mechanic in Stellaris. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. War Exhaustion is just a clock. I don't think I want to status quo. Strategy video game. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. but it's still at -22 despite enemy. I'm enjoying the changes to the game but the new war exhaustion system is frustrating. With this mod, the war exhaustion calculation has been rebalanced to give much more emphasis to occupation of planets, starbases and systems and far less emphasis on combat unit loss. I find the war exhaustion system to be flawed. Features: 65% reduction to war exhaustion gain. That is not a Status Quo Peace. It's just hard for me to wrap my brain around it being called. Gsworld. If you declare war and do nothing or can't do anything, the machine falls apart and you have to drop the conflict due to compounding exhaustion penalties. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. So Paradox came and said "Eventually, your people say 'getting my friends and family killed sucks'. ) , that's ok. I am aware that the Grand Herald screws with relative power and the likes which makes AI surrender a lot earlier than they should if you have it, but. Last edited: Jun 4, 2018. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. . Note there are a few defensive modifiers that reduce bombardment damage: a tradition, a fortress world designation, a fortress station, and a planetary shield generator building. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion. . tl;dr: for a machine empire (exterminator) with no diplomatic options and not even claims, war exhaustion is not a 'fair' featureNow, if you become the crisis, on lvl 2, you gain the Relentless perk, that reduces war score by whoping 75%. This has been done. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the engagements, even though. You automatically accumulate war exhaustion from the moment you declare war, normally at the rate of 1% per month or so, but this is less for millitarists and with certain techs/traditions. I have not observed it otherwise. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. Also the fact that claims and capitol dont have very much weight in comparison. Stellaris has one Major Problem and it is the Combat. the claim system is too expensive and broken. Either way, war exhaustion represents the people of your empire having had enough of the war. Mechanically War Exhaustion is designed to punish the attacker. EleventhStar May 18, 2019 @ 5:26am. If you don't, you lose. War Exhaustion. This command would remove 10 war exhaustion from Ethiopia (as we specified negative 10). The rate of increase is modified by a variety of factors including techs and ethics. It should be a scaling modifier like in EU4. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. I made this mod to provide more freedom when attacking other empires. War exhaustion makes no sense. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window element In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war withNo Forced Peace from War Exhaustion (Updated Version in Description) Subscribe. Reply. And if both parties reach 100% War Exhaustion, then a status quo peace will be forced once a certain time (I. It does weird things, and causes outcomes that are weird. The war exhaustion in this game does not work well. ago. My fed-mates have been happy to overlook. So losing a battleship hurts more than losing a corvette. The War Exhaustion mechanic in Stellaris almost identical to the one in CK2. Playing 2. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how. View community ranking In the Top 1% of largest communities on Reddit. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. I have had wars where I've sat at 100% War Exhaustion and still been able to decline peace deals, too, so I feel like either something isn't being explained well, or something isn't working as intended. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. Seems rather arbitrary and the graphics are suggestive of the EUIV war score, oh well thanks for info. Jump to latest Follow Reply. And is barely even thought off. Please let me know if it stops working. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. Warfare is efficient. It also gives up to 100 points of War Score. Can someone tell me what exactly the war exhaustion system aims to simulate? I just fought a war against 3 galactic empires, one of them the strongest in my game and although I maneged to ocuppy all of the 2 other empires and isolate the third strongest one with my main fleet winning all of my battles I still had to settle for a status. The two are rarely entirely connected. Think of War Exhaustion as of getting tired of arguing with anti-vaxxers: at a certain point, you go "fuck it" and are ok with walking away from the argument, but it doesn't mean you're anti-vaxx when you do. Meanwhile at 100% war exhaustion, it is only 4% less than max. It is merely a measure on how fed-up with fighting your society is, based. Politically the empires have stagnated (I'm taking advantage of this!) but it is unrealistic to either 1) start a war that doesn't have realistic objectives, or 2) Not have a means of ending the war politically. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. War Exhaustion does not lead to an auto surrender, it leads to a forced status quo peace. Once they have 50% of your researched techs they become a vassal. It is inevitable that any war you are in will one day conclude. War Exhaustion and Attrition does not determine a "winner". O. So they will tell the population the war needs to end, or that you are planning a coup. How much war exhaustion I get will decide if I win the coming war or not. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. Yes, occupation is separate from war exhaustion and will not count towards it. Reply. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. But it does mean that population are much more tolerant towards war-related issues. The reason for that is that you have lost 10% of your. Stellaris warexhaustion Command warexhaustion <Amount> Copy This command adds the specified amount of war exhaustion to all of your empire's active wars. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. But I also noticed that sometimes destroying a fleet doesn't seem to register at all. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Only the side that is actually winning the war should get new territory. Later i noticed i got similar war exhaustion as enemy, despite i have never lost a battle. Even if you’re a pagan, at a certain point your nobles just abandon the fight. Enforce a status quo. Nothing happens-- 10% chance. ago. The problem is that the gains are too high from certain things and it doesn't really care. War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. Not really. 5. So I am 2 months away from grabbing 2 planets when I'm forced out, meaning I only got two systems when I could. The crisis war is a total war. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Leave the 2 year timer after 100% with a forced peace. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Peace can only be declared if one side meets it's war goals or they accept a status quo peace offer. They pursue their objectives relentlessly, and are impervious to the shattering effects of poor morale that so often plague organic combat units. You prepared poorly, so couldn't just gobble their empire easily/in one go. Examples. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. super-famicom said:. War exhaustion should only force AI empires to sue for peace. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to. On the whole, though, everyone chilled the hell out about it. So losing a battleship hurts more than losing a corvette. Also the fact that claims and capitol dont have very much weight in comparison. Extension-Sock2541 • 24 days ago. I destroyed all the enemy fleets, I invaded almost all of their planets. Stellaris is a huge space exploration playground,. However it counts towards the other sides willingness to accept your victory/status quo in the same way exhaustion and relative navy strength do. . I fought a war earlier today. Dunno. Just because. I mean, the percentage still goes up, but even though I’ve eliminated all of their units and have only lost one corvette they haven’t gained any more exhaustion from their casualties. 5. To be exact, they are forced to ACCEPT a status quo. Stellaris warexhaustion Command warexhaustion <Amount> Copy This command adds the specified amount of war exhaustion to all of your empire's active wars. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. Looking forward to Victoria 3. James use a war mod It will at the very least make it um possible. A higher war exhaustion score can have negative impacts on an empire's capabilities and morale over time. There are no other mechanisms tied to it. The war window has a breakdown of where all your war exhaustion is coming from. Yeah, I've noticed there are places where war exhaustion seems off no matter what I do. The problem is that the gains are too high from certain things and it doesn't really care about your empire's actual war capacity and damage. It doesn't measure anything. Actually, let me be perfectly blunt: most players hate it. It doesn't always turn planets into tomb worlds but occasionally does for me which seems odd. 5% per pop neutron swept/pacified, 1% for every size of the colony cracked. It nearly costed me the war just because my xenophobe empire decided this was the perfect moment to become emotional about some dying barbarians. The Xenophobic Awakened Empire declared war on me and my federation while being at war with the Peace Treaty Awakened Empire and their allies. 100% war weariness for the enemy but it won't end (Impose Ideology by the member of my Federation that started the war). . Again, as stated above but seemingly ignored, If your. Sounds like you haven't claimed the systems. Either way, war exhaustion represents the people of your empire having had enough of the war. .